Learn by doing!
The project’s methodology is based on a learning-by-doing approach which engages students in different activities such as online research, entrepreneurial role-plays or challenge-based exercises.
The digital skills developed align with competence areas 1-3 of the EU Digital Competence Framework 2.0.
The project’s online learning platform – Circular Learning Space – offers the participating students the opportunity to:
Acquire knowledge on the circular economy
Gain insights into the steps taken by businesses towards the circular economy
Improve their digital and entrepreneurial skills
Come up with their own solution to societal and environmental challenges
Addressing Societal Challenges
A cyclical approach is necessary for the mining and metals industry as the high value of many metals and the environmental cost of their extraction makes it imperative to recover and reuse them at the end of a product’s life cycle.
Fashion and Textiles
Clothes and textiles should have a higher rate of utilisation and re-enter the economy after use, instead of ending up in landfills. Also, fashion items could be designed from bio-degradable resources. The use of toxic chemicals should be reduced in the sector and fair treatment of workers should be ensured.
Building a circular economy for plastics requires a complete rethinking of how it is used, moving away from single-use packaging. Reusable or biodegradable packaging offers entrepreneurial opportunities that can lead to multiple benefits for consumers and businesses.
Mobile phones end up generating a substantial amount of e-waste, but their lifespan can be increased, the raw materials that constitute them recycled, re-used or disposed of properly. Smartphones can be designed to last longer, allowing for repair and exchange of damaged components rather than replacement of the whole device.